« ID
Name: Leslie Van den Broeck
Date of Birth: 07/15/1988
Nationality: Belgian
Residence: Antwerp, Belgium
Languages: Fluent Dutch & English
Degree: Bachelor Digital Arts & Entertainment
   
« Studies
Feb - June 2011 Intern 3d Artist @ Larian Studios
2007-2011:

Digital Arts & Entertainment, PIH Kortrijk

Pre-University college: Publicity, SISA Antwerp
   
« Experience
2008-2010

Microsoft Imaginecup: 3D, UI and marketing artist for the game SHIFT, We made it to the final 6 two years in a row and won the second place in the 2010 worldwide finals in Warsaw Poland.

summer 2006 Internship at Universal Communication Antwerp as a graphic designer
   
« Key Skills

» Low & highpoly modelling, both ingame objects as well as for highend rendering purposes.

» Texturing, Ability to create handpainted as well as next gen textures (specular, normalmap).

» Knowledge of lighting, Global Illumination and HDR usage for rendering.

» Ability to create realistic materials for rendering purposes and ability to create realtime shaders using Shaderfx.

» Ability to rig & skin character meshes for realtime & rendering application.

» Strong Traditional & digital drawing skills, ability to come up with original ideas & concepts and illustrate them.

» Graphic Design skills

» Video Compositing skills, Ability to take reallife footage and combine it with CG elements.

» C++ Programming knowledge (STL, coding standards).

» Scripting knowledge: Maxscript, Actionscript, Html/CSS.

» Excellent ability to communicate with programmers and software engineers due to my understanding of the technical aspects of gamedevelopment.

« Software

» Autodesk 3D Studio Max , Mudbox (basic), Matchmover

» Adobe Photoshop, Illustrator, Indesign , Flash

» Pixologic Zbrush

» 3D Coat (Retopology, Texture Painting)

» Santiago Orgaz Xnormal

» Adobe Premiere, Aftereffects

» Eyeon Fusion

» Valve Hammer Editor

» Microsoft Visual Studio