| « ID |
| Name: | Leslie Van den Broeck |
| Date of Birth: | 07/15/1988 |
| Nationality: | Belgian |
| Residence: | Antwerp, Belgium |
| Languages: | Fluent Dutch & English |
| Degree: | Bachelor Digital Arts & Entertainment |
| « Studies |
| Feb - June 2011 | Intern 3d Artist @ Larian Studios |
| 2007-2011: |
Digital Arts & Entertainment, PIH Kortrijk |
| Pre-University college: | Publicity, SISA Antwerp |
| « Experience |
| 2008-2010 | Microsoft Imaginecup: 3D, UI and marketing artist for the game SHIFT, We made it to the final 6 two years in a row and won the second place in the 2010 worldwide finals in Warsaw Poland. |
| summer 2006 | Internship at Universal Communication Antwerp as a graphic designer |
| « Key Skills |
» Low & highpoly modelling, both ingame objects as well as for highend rendering purposes.
» Texturing, Ability to create handpainted as well as next gen textures (specular, normalmap).
» Knowledge of lighting, Global Illumination and HDR usage for rendering.
» Ability to create realistic materials for rendering purposes and ability to create realtime shaders using Shaderfx.
» Ability to rig & skin character meshes for realtime & rendering application.
» Strong Traditional & digital drawing skills, ability to come up with original ideas & concepts and illustrate them.
» Graphic Design skills
» Video Compositing skills, Ability to take reallife footage and combine it with CG elements.
» C++ Programming knowledge (STL, coding standards).
» Scripting knowledge: Maxscript, Actionscript, Html/CSS.
» Excellent ability to communicate with programmers and software engineers due to my understanding of the technical aspects of gamedevelopment.
| « Software |
» Autodesk 3D Studio Max , Mudbox (basic), Matchmover
» Adobe Photoshop, Illustrator, Indesign , Flash
» Pixologic Zbrush
» 3D Coat (Retopology, Texture Painting)
» Santiago Orgaz Xnormal
» Adobe Premiere, Aftereffects
» Eyeon Fusion
» Valve Hammer Editor
» Microsoft Visual Studio